12-18-2019, 11:35 PM
(This post was last modified: 12-18-2019, 11:40 PM byjccourtney.)
Albert,
I don't think you answered my question regarding how the total processing time for a program created using GUI program instructions compares to a program created using the C++ API and a program created using the C++ plugin interface.
I have been trying to create a simulation, and I initially created this program using the GUI instructions and then recreated it using the C++ API. I'm finding that the C++ program isn't as smooth as the GUI program, and it completes the 360 degree rotational motion at 4X faster than the program created using the GUI.
Additionally, the robot is reaching the position to spin 360 degrees 10 seconds after the program created using the GUI. As you can also see, the commands to switch the display a different tool results in flickers unlike the GUI program.
Program created using GUI program instructions:
Program created using C++ API:
Can you assist?
Thanks!
I don't think you answered my question regarding how the total processing time for a program created using GUI program instructions compares to a program created using the C++ API and a program created using the C++ plugin interface.
I have been trying to create a simulation, and I initially created this program using the GUI instructions and then recreated it using the C++ API. I'm finding that the C++ program isn't as smooth as the GUI program, and it completes the 360 degree rotational motion at 4X faster than the program created using the GUI.
Additionally, the robot is reaching the position to spin 360 degrees 10 seconds after the program created using the GUI. As you can also see, the commands to switch the display a different tool results in flickers unlike the GUI program.
Program created using GUI program instructions:
Program created using C++ API:
Can you assist?
Thanks!