How to modify a mechanism after building?- Printable Version +- RoboDK Forum (//m.sinclairbody.com/forum) +-- Forum: RoboDK (EN) (//m.sinclairbody.com/forum/Forum-RoboDK-EN) + - - -论坛:通用RoboDK问题(//m.sinclairbody.com/forum/Forum-General-questions-about-RoboDK) +--- Thread: How to modify a mechanism after building? (/Thread-How-to-modify-a-mechanism-after-building) |
How to modify a mechanism after building?-Maarten-03-10-2022 How can I modify a mechanism after building it? When I do right click > "Modify robot" on a previously build mechanism in the station tree, the "Build/modify mechanisms or robot" window pops up (see image 2 below), but it seems all settings of the mechanism are lost: the selected axes, base shift (HB), end effector shift (HT), Base Reference (FB), the selected objects etc. Also it is suddenly set to a 1 rotative axis, and can't be changed anymore. What I would like is to be able to modify e.g. the limits of a mechanism, or its "build joints". Pretty much be able to modify any of the fields I can enter when building the mechanism in the first place (as in image 1 below). Right now I'm forced to redo a full build of the entire mechanism with all its settings even for a minor modification. Best regards, Maarten 1) Initial build window: 2) Modify mechanism window: RE: How to modify a mechanism after building?-Olivier-03-10-2022 To modify the build joint or the limit of the mechanism, you can click on "Parameters" after selecting the mechanism and then "Unlock advanced options". RE: How to modify a mechanism after building?-Jeremy-03-11-2022 我这nk we fixed that bug with the latest version Marteen. It was a short-lasting bug when we improved the UI of the build mechanism window. Jeremy |